Tuesday, February 23, 2021
This month we worked on systems for decals, surface properties and sounds and a ton of other stuff.
Friday, January 29, 2021
This month we fleshed out the API with things like ragdolls, particles, model data access, physics constraints, ui, hitboxes and a ton of other stuff.
Saturday, December 19, 2020
This month we mainly worked on UI, physics constraints, shaders, inventory, weapons and viewmodels.
Thursday, November 26, 2020
A huge amount of progress has been made in the past month, here's a breakdown of some of that.
Tuesday, October 27, 2020
We switched engines again, but for the last time.
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