Sunday, September 17, 2023
Invites have been paused - here's what we're doing.
Thursday, July 20, 2023
How the developer preview invite codes work
Sunday, July 16, 2023
Single Game Project
We've changed how creating & editing games work, here's why and how
Wednesday, June 28, 2023
Blurring the line between your hard drive and the cloud
Saturday, June 24, 2023
Monday, June 12, 2023
Videos & Animated Images
We added support for mp4, webm, gif and animated webp.
Friday, June 9, 2023
Games can now make their own menu system
Friday, June 2, 2023
We have improved the UI system! Again!
Tuesday, May 30, 2023
Games can define their own binds!
Sunday, May 28, 2023
Shining a new light to the stage.
Tuesday, May 23, 2023
We reworked the Glass shader and it's nice and shiny, optionally.
Friday, May 19, 2023
Allowing custom scene editors in Hammer
Tuesday, March 21, 2023
Valve gave us new vis code
Wednesday, February 22, 2023
Source Film Maker
Some new features for SFM and our future plans for it.
Friday, February 17, 2023
Shader Graph is here.. what it can do and future plans for it
Tuesday, February 14, 2023
We had another hack week
Tuesday, January 31, 2023
The UI inspector and the new style inspector
Thursday, December 1, 2022
It was another hackweek at Facepunch this month so we all had a week off from our regular work, but to make up for it we worked extra hard for the rest of the month!
Monday, October 31, 2022
Addons, Razor, New Menu, Hammer API, More Cloud Assets
Friday, September 30, 2022
Thursday, September 1, 2022
The one with the hack week games
Sunday, July 31, 2022
Collision rework, tools, editor and more tools.
Friday, July 1, 2022
Performance and editor stuff
Wednesday, June 1, 2022
Sound stuff, tool stuff, shader stuff
Sunday, May 1, 2022
More bleedin' tools.
Tuesday, April 5, 2022
Tools stuff, workflow stuff, graphics stuff, server stuff, clothes stuff and much more!
Monday, January 31, 2022
Editor mode, addon uploads, controller support, post processing improvements, and a bunch more this month.
Wednesday, December 1, 2021
This month we worked on tools, post processing, vr, water, destruction and a bunch of other stuff.
Monday, November 1, 2021
Lobbies, tools and shaders this month!
Thursday, September 30, 2021
Lots of Tools and Networking improvements stuff this month
Wednesday, September 1, 2021
Lots of VR stuff this month, but as usual we did lots of other stuff too
Friday, July 30, 2021
This month we had an influx of new users and content, so had to make room for it. And a bunch of other stuff.
Saturday, July 3, 2021
This month saw major level ups in UI, AI and player animations!
Sunday, May 30, 2021
Community requests, lots of refactoring and a bit of experimentation this month.
Friday, April 30, 2021
We gave out a dev preview and spent the whole month cleaning up the mess.
Wednesday, March 31, 2021
The headliners this month are prediction and addon downloading, but we did a ton of stuff.
Tuesday, February 23, 2021
This month we worked on systems for decals, surface properties and sounds and a ton of other stuff.
Friday, January 29, 2021
This month we fleshed out the API with things like ragdolls, particles, model data access, physics constraints, ui, hitboxes and a ton of other stuff.
Saturday, December 19, 2020
This month we mainly worked on UI, physics constraints, shaders, inventory, weapons and viewmodels.
Thursday, November 26, 2020
A huge amount of progress has been made in the past month, here's a breakdown of some of that.
Tuesday, October 27, 2020
We switched engines again, but for the last time.
Thursday, August 27, 2020
Source 2 is still eluding us but here's some stuff I've managed to get done without it.
Wednesday, May 6, 2020
Panorama is the UI system Valve uses in Source 2. Here's how I'm hoping to use it in Sandbox.
Monday, April 27, 2020
We've been on an extended break for a while. Here's why that is and what's happening now.
Monday, June 18, 2018
What we've been working on.
Friday, November 24, 2017
What we've been working on this month.
Friday, October 6, 2017
Dev Blog 5
Our first proper "what we're doing" devblog this week, rather than the single subject blogs we've posted in the past.
Monday, October 2, 2017
Dev Blog 4 - Assets
Our plans with Textures, Materials, Sounds, Maps
Wednesday, September 13, 2017
Dev Blog 3 - UI
How we're using HTML to create a modder friendly UI system
Friday, September 8, 2017
Dev Blog 2 - C#
How we're using C# in Sandbox.
Monday, September 4, 2017
Dev Blog 1 - Webcon
About the web console system.