s&box
Saturday, December 19, 2020
This month we mainly worked on UI, physics constraints, shaders, inventory, weapons and viewmodels.
Thursday, November 26, 2020
A huge amount of progress has been made in the past month, here's a breakdown of some of that.
Tuesday, October 27, 2020
We switched engines again, but for the last time.
Thursday, August 27, 2020
Source 2 is still eluding us but here's some stuff I've managed to get done without it.
Wednesday, May 6, 2020
Panorama is the UI system Valve uses in Source 2. Here's how I'm hoping to use it in Sandbox.
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