It's a pretty open secret now that we've switched to Source2.
I've got to start by saying a massive thanks to Valve for making this possible. It's easy to underestimate the amount of work that needs to happen to get something like this usable for people outside of the company. And especially during the pandemic when they're all working from home.. I have no idea how they're even managing that after having a glimpse at the size of their repos.
I've re-integrated the sandbox engine into Source2 and now I'm at the point where I was with the CSGO engine mentioned in the previous blogs.
Well - technically I'm at a much better position because I've made a bunch of architectural improvements when porting.