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April 2021
We gave out a dev preview and spent the whole month cleaning up the mess.
March 2021
The headliners this month are prediction and addon downloading, but we did a ton of stuff.
February 2021
This month we worked on systems for decals, surface properties and sounds and a ton of other stuff.
January 2021
This month we fleshed out the API with things like ragdolls, particles, model data access, physics constraints, ui, hitboxes and a ton of other stuff.
December 2020
This month we mainly worked on UI, physics constraints, shaders, inventory, weapons and viewmodels.
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